brute-force funktioniert, 3x3 felder damit man es überhaupt brauchen kann
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28
src/GUI.py
28
src/GUI.py
@@ -77,7 +77,16 @@ class NetGUI:
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for y in range(height):
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self.pieceSprites.add(PieceSprite(x, y))
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def update_display(self, events: list[pygame.event.Event]):
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self.pieceSprites.update(self.game, events)
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for sprite in self.pieceSprites:
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self.window.blit(sprite.image, sprite.rect)
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pygame.display.flip()
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def run_game(self):
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current_solver = None
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display_solver = False
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while not self.game.solved():
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events = pygame.event.get()
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@@ -92,14 +101,17 @@ class NetGUI:
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self.game.lock(event.x, event.y)
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_b:
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BruteForceSolver(self.game).solve()
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self.pieceSprites.update(self.game, events)
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for sprite in self.pieceSprites:
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self.window.blit(sprite.image, sprite.rect)
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pygame.display.flip()
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current_solver = BruteForceSolver(self.game).solve()
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if event.key == pygame.K_d:
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display_solver = not display_solver
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if current_solver:
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try:
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_ = next(current_solver)
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except StopIteration:
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current_solver = None
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if (not current_solver) or display_solver:
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self.update_display(events)
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sleep(2)
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NetGUI(5, 5).run_game()
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NetGUI(3, 3).run_game()
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