Descriptions benutzen und andere Feldgrössen als 5x5 erlauben
This commit is contained in:
32
src/GUI.py
32
src/GUI.py
@@ -1,12 +1,15 @@
|
||||
import os
|
||||
from typing import override
|
||||
|
||||
import pygame
|
||||
|
||||
from src.net import NetGame
|
||||
|
||||
# pyright: reportUnusedCallResult=false, reportAny=false
|
||||
|
||||
LEFT_TURN = pygame.USEREVENT + 1
|
||||
RIGHT_TURN = pygame.USEREVENT + 2
|
||||
LOCK = pygame.USEREVENT + 3
|
||||
|
||||
|
||||
class PieceSprite(pygame.sprite.Sprite):
|
||||
@@ -28,7 +31,12 @@ class PieceSprite(pygame.sprite.Sprite):
|
||||
def update(self, game: NetGame, events: list[pygame.event.Event]):
|
||||
piece = game.get_piece(self.x, self.y)
|
||||
image = pygame.image.load(os.path.join("assets", f"{piece.type}.bmp")).convert()
|
||||
image = pygame.transform.rotate(image, -90 * piece.direction)
|
||||
image.set_colorkey("#ffffff")
|
||||
image = pygame.transform.rotate(image, -90 * int(piece.direction))
|
||||
if piece.locked:
|
||||
self.image.fill("#a0a0a0")
|
||||
else:
|
||||
self.image.fill("#ffffff")
|
||||
self.image.blit(image, (0, 0))
|
||||
for event in events:
|
||||
if event.type == pygame.MOUSEBUTTONUP:
|
||||
@@ -38,6 +46,10 @@ class PieceSprite(pygame.sprite.Sprite):
|
||||
pygame.event.post(
|
||||
pygame.event.Event(LEFT_TURN, {"x": self.x, "y": self.y})
|
||||
)
|
||||
elif event.button == 2:
|
||||
pygame.event.post(
|
||||
pygame.event.Event(LOCK, {"x": self.x, "y": self.y})
|
||||
)
|
||||
elif event.button == 3:
|
||||
pygame.event.post(
|
||||
pygame.event.Event(RIGHT_TURN, {"x": self.x, "y": self.y})
|
||||
@@ -47,18 +59,18 @@ class PieceSprite(pygame.sprite.Sprite):
|
||||
class NetGUI:
|
||||
game: NetGame
|
||||
window: pygame.Surface
|
||||
pieceSprites: pygame.sprite.Group[PieceSprite]
|
||||
pieceSprites: pygame.sprite.Group[PieceSprite] # pyright: ignore[reportInvalidTypeArguments]
|
||||
|
||||
def __init__(self):
|
||||
self.game = NetGame(5, 5)
|
||||
def __init__(self, width: int, height: int):
|
||||
self.game = NetGame(width, height)
|
||||
pygame.init()
|
||||
self.window = pygame.display.set_mode((5 * 30, 5 * 30))
|
||||
self.window = pygame.display.set_mode((width * 30, height * 30))
|
||||
self.window.fill("#ffffff")
|
||||
pygame.display.set_caption("Net")
|
||||
|
||||
self.pieceSprites = pygame.sprite.Group()
|
||||
for x in range(5):
|
||||
for y in range(5):
|
||||
for x in range(width):
|
||||
for y in range(height):
|
||||
self.pieceSprites.add(PieceSprite(x, y))
|
||||
|
||||
def run_game(self):
|
||||
@@ -71,11 +83,13 @@ class NetGUI:
|
||||
elif event.type == LEFT_TURN:
|
||||
self.game.turn_ccw(event.x, event.y)
|
||||
if self.game.solved():
|
||||
raise SystemExit
|
||||
raise SystemExit # TODO: Richtiger Spiel schluss, nicht einfach schliessen
|
||||
elif event.type == RIGHT_TURN:
|
||||
self.game.turn_cw(event.x, event.y)
|
||||
if self.game.solved():
|
||||
raise SystemExit
|
||||
elif event.type == LOCK:
|
||||
self.game.lock(event.x, event.y)
|
||||
|
||||
self.pieceSprites.update(self.game, events)
|
||||
for sprite in self.pieceSprites:
|
||||
@@ -84,4 +98,4 @@ class NetGUI:
|
||||
pygame.display.flip()
|
||||
|
||||
|
||||
NetGUI().run_game()
|
||||
NetGUI(13, 13).run_game()
|
||||
|
||||
Reference in New Issue
Block a user