Files
maturaarbeit/src/GUI.py
2026-05-15 19:31:14 +02:00

88 lines
2.7 KiB
Python

import os
from typing import override
import pygame
from src.net import NetGame
# pyright: reportUnusedCallResult=false, reportAny=false
LEFT_TURN = pygame.USEREVENT + 1
RIGHT_TURN = pygame.USEREVENT + 2
class PieceSprite(pygame.sprite.Sprite):
image: pygame.Surface
rect: pygame.Rect
x: int
y: int
def __init__(self, x: int, y: int) -> None:
super().__init__()
self.image = pygame.Surface((28, 28))
self.rect = self.image.get_rect()
self.rect.x = 30 * x + 1
self.rect.y = 30 * y + 1
self.x = x
self.y = y
@override
def update(self, game: NetGame, events: list[pygame.event.Event]):
piece = game.get_piece(self.x, self.y)
image = pygame.image.load(os.path.join("assets", f"{piece.type}.bmp")).convert()
image = pygame.transform.rotate(image, -90 * piece.direction)
self.image.blit(image, (0, 0))
for event in events:
if event.type == pygame.MOUSEBUTTONUP:
if not self.rect.collidepoint(*event.pos):
continue
if event.button == 1:
pygame.event.post(
pygame.event.Event(LEFT_TURN, {"x": self.x, "y": self.y})
)
elif event.button == 3:
pygame.event.post(
pygame.event.Event(RIGHT_TURN, {"x": self.x, "y": self.y})
)
class NetGUI:
game: NetGame
window: pygame.Surface
pieceSprites: pygame.sprite.Group[PieceSprite]
def __init__(self):
self.game = NetGame(5, 5)
pygame.init()
self.window = pygame.display.set_mode((5 * 30, 5 * 30))
self.window.fill("#ffffff")
pygame.display.set_caption("Net")
self.pieceSprites = pygame.sprite.Group()
for x in range(5):
for y in range(5):
self.pieceSprites.add(PieceSprite(x, y))
def run_game(self):
while True:
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
raise SystemExit
elif event.type == LEFT_TURN:
self.game.turn_ccw(event.x, event.y)
if self.game.solved():
raise SystemExit
elif event.type == RIGHT_TURN:
self.game.turn_cw(event.x, event.y)
if self.game.solved():
raise SystemExit
self.pieceSprites.update(self.game, events)
for sprite in self.pieceSprites:
self.window.blit(sprite.image, sprite.rect)
pygame.display.flip()
NetGUI().run_game()