parser für die Descriptions, die Tatham's version generiert
This commit is contained in:
64
src/interface.py
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64
src/interface.py
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from src.types import Piece, Direction, PieceType
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# Tatham's board description format:
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# {width}x{height}:{board}
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# the board is a string of single-digit hex numbers
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# where each number is a bitfield of which sides the piece is connected to
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RIGHT = 0x1
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UP = 0x2
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LEFT = 0x4
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DOWN = 0x8
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def flip_direction(d: int) -> int:
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return (d >> 2) | ((d << 2) & 0xC)
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def direction_from_tatham(d: int) -> Direction:
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if d == RIGHT:
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return Direction.RIGHT
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elif d == UP:
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return Direction.UP
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elif d == LEFT:
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return Direction.LEFT
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else:
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return Direction.DOWN
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def corner_direction_from_sides(sides: int) -> Direction:
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if sides == 0x3:
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return Direction.UP
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elif sides == 0x6:
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return Direction.LEFT
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elif sides == 0xC:
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return Direction.DOWN
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else:
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return Direction.RIGHT
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def parse_description(desc: str) -> list[list[Piece]]:
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dimensions, field = desc.split(":")
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width, height = map(int, dimensions.split("x"))
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parsed: list[list[Piece]] = []
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for y in range(height):
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line: list[Piece] = []
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for x in range(width):
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value = int(field[x * width + y], 16)
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connected_sides = value.bit_count()
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if connected_sides == 1:
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ptype = PieceType.NODE
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direction = direction_from_tatham(value)
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elif connected_sides == 2:
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if value == 0x5 or value >> 1 == 0x5:
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ptype = PieceType.STRAIGHT
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direction = direction_from_tatham(value & 0x3)
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else:
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ptype = PieceType.CORNER
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direction = corner_direction_from_sides(value)
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else:
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ptype = PieceType.T_JUNCTION
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direction = direction_from_tatham(flip_direction(~value & 0xF))
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line.append(Piece(ptype, direction))
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parsed.append(line)
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return parsed
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132
src/net.py
132
src/net.py
@@ -2,101 +2,49 @@
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Kernlogik des Spiels
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"""
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from enum import IntEnum, auto
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type Coordinate = tuple[int, int]
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from src.types import Piece, Direction
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from src.interface import parse_description
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class PieceType(IntEnum):
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T_JUNCTION = auto() # Direction is the piece at the "stem" of the T
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STRAIGHT = auto()
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CORNER = auto() # Direction is the more counter-clockwise connection
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NODE = auto()
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# DEMO_FIELD = [
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# [
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# Piece(PieceType.NODE),
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# Piece(PieceType.NODE),
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# Piece(PieceType.T_JUNCTION),
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# Piece(PieceType.NODE),
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# Piece(PieceType.NODE),
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# ],
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# [
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# Piece(PieceType.STRAIGHT),
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# Piece(PieceType.NODE),
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# Piece(PieceType.T_JUNCTION),
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# Piece(PieceType.STRAIGHT),
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# Piece(PieceType.CORNER),
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# ],
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# [
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# Piece(PieceType.T_JUNCTION),
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# Piece(PieceType.T_JUNCTION),
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# Piece(PieceType.T_JUNCTION),
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# Piece(PieceType.T_JUNCTION),
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# Piece(PieceType.NODE),
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# ],
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# [
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# Piece(PieceType.STRAIGHT),
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# Piece(PieceType.NODE),
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# Piece(PieceType.T_JUNCTION),
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# Piece(PieceType.T_JUNCTION),
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# Piece(PieceType.NODE),
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# ],
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# [
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# Piece(PieceType.NODE),
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# Piece(PieceType.NODE),
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# Piece(PieceType.CORNER),
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# Piece(PieceType.CORNER),
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# Piece(PieceType.CORNER),
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# ],
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# ]
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class Direction(IntEnum):
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UP = 0
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RIGHT = auto()
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DOWN = auto()
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LEFT = auto()
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@staticmethod
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def from_offset(dx: int, dy: int) -> Direction:
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if (dx != 0 and dy != 0) or abs(dx + dy) != 1:
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raise ValueError(f"({dx}, {dy}) is not a valid direction offset")
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if dx != 0:
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return Direction(dx % 4)
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else:
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return Direction(dy + 1)
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class Piece:
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type: PieceType
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direction: Direction = Direction.UP
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locked: bool = False
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def __init__(self, type: PieceType) -> None:
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self.type = type
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def connected_directions(self) -> list[Direction]:
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match self.type:
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case PieceType.NODE:
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return [self.direction]
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case PieceType.CORNER:
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return [self.direction, Direction((self.direction + 1) % 4)]
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case PieceType.STRAIGHT:
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return [self.direction, Direction((self.direction + 2) % 4)]
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case PieceType.T_JUNCTION:
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return [
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self.direction,
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Direction((self.direction + 1) % 4),
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Direction((self.direction - 1) % 4),
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]
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def turn_cw(self) -> None:
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self.direction = Direction((self.direction + 1) % 4)
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def turn_ccw(self) -> None:
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self.direction = Direction((self.direction - 1) % 4)
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DEMO_FIELD = [
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[
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Piece(PieceType.NODE),
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Piece(PieceType.NODE),
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Piece(PieceType.T_JUNCTION),
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Piece(PieceType.NODE),
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Piece(PieceType.NODE),
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],
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[
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Piece(PieceType.STRAIGHT),
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Piece(PieceType.NODE),
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Piece(PieceType.T_JUNCTION),
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Piece(PieceType.STRAIGHT),
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Piece(PieceType.CORNER),
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],
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[
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Piece(PieceType.T_JUNCTION),
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Piece(PieceType.T_JUNCTION),
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Piece(PieceType.T_JUNCTION),
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Piece(PieceType.T_JUNCTION),
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Piece(PieceType.NODE),
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],
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[
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Piece(PieceType.STRAIGHT),
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Piece(PieceType.NODE),
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Piece(PieceType.T_JUNCTION),
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Piece(PieceType.T_JUNCTION),
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Piece(PieceType.NODE),
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],
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[
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Piece(PieceType.NODE),
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Piece(PieceType.NODE),
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Piece(PieceType.CORNER),
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Piece(PieceType.CORNER),
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Piece(PieceType.CORNER),
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],
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]
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DEMO_FIELD = parse_description("5x5:c7634887c213e5b8db3e69282")
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class Grid:
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57
src/types.py
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57
src/types.py
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@@ -0,0 +1,57 @@
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from enum import IntEnum, auto
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type Coordinate = tuple[int, int]
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class PieceType(IntEnum):
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T_JUNCTION = auto() # Direction is the piece at the "stem" of the T
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STRAIGHT = auto()
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CORNER = auto() # Direction is the more counter-clockwise connection
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NODE = auto()
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class Direction(IntEnum):
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UP = 0
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RIGHT = auto()
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DOWN = auto()
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LEFT = auto()
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@staticmethod
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def from_offset(dx: int, dy: int) -> Direction:
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if (dx != 0 and dy != 0) or abs(dx + dy) != 1:
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raise ValueError(f"({dx}, {dy}) is not a valid direction offset")
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if dx != 0:
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return Direction(dx % 4)
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else:
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return Direction(dy + 1)
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class Piece:
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type: PieceType
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direction: Direction
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locked: bool = False
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def __init__(self, type: PieceType, direction: Direction = Direction.UP) -> None:
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self.type = type
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self.direction = direction
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def connected_directions(self) -> list[Direction]:
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match self.type:
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case PieceType.NODE:
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return [self.direction]
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case PieceType.CORNER:
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return [self.direction, Direction((self.direction + 1) % 4)]
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case PieceType.STRAIGHT:
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return [self.direction, Direction((self.direction + 2) % 4)]
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case PieceType.T_JUNCTION:
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return [
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self.direction,
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Direction((self.direction + 1) % 4),
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Direction((self.direction - 1) % 4),
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]
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def turn_cw(self) -> None:
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self.direction = Direction((self.direction + 1) % 4)
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def turn_ccw(self) -> None:
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self.direction = Direction((self.direction - 1) % 4)
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