Compare commits

..

16 Commits

Author SHA1 Message Date
Alfred Baumann
f4ef3c7555 komplexeres wfc, funktioniert jetzt immer 2026-06-11 16:01:44 +02:00
Alfred Baumann
8139af00d5 Anfang kompliziertere Version vom wfc 2026-06-10 17:19:22 +02:00
Alfred Baumann
d39e6ecc25 simples wfc, funktioniert noch nicht immer 2026-06-10 14:41:34 +02:00
Alfred Baumann
62864b7c00 anzeigen von locked felder flicken 2026-06-10 14:41:00 +02:00
Alfred Baumann
f3a6257cd4 anfang des wave function collapse algorithmus 2026-06-09 16:16:44 +02:00
Alfred Baumann
52142da3f3 einfaches timen vom brute-force 2026-06-09 11:16:31 +02:00
Alfred Baumann
21b9ce7ad7 brute-force funktioniert, 3x3 felder damit man es überhaupt brauchen kann 2026-06-08 14:25:34 +02:00
Alfred Baumann
6de80582d9 brute-force 2026-06-08 11:41:48 +02:00
Alfred Baumann
7b7df0f7a8 Descriptions benutzen und andere Feldgrössen als 5x5 erlauben 2026-06-02 17:50:24 +02:00
Alfred Baumann
a903f5eb91 descriptions von tatham's version generiert.
(jeweils generiert durch `./net --generate 1000 (grösse)x(grösse)`)
2026-06-01 17:59:15 +02:00
Alfred Baumann
d49493b778 parser für die Descriptions, die Tatham's version generiert 2026-05-15 21:31:08 +02:00
Alfred Baumann
a7fa8ca9c3 Debugzeilen entfernen 2026-05-15 21:31:07 +02:00
Alfred Baumann
e330d23a5d Bildschirmgrösse flicken 2026-05-15 21:31:01 +02:00
Alfred Baumann
f6c5a98624 Grossteil vom GUI vom Minesweeper porten, muss noch fertiggestellt werden 2026-05-15 21:30:58 +02:00
Alfred Baumann
162a2ca1a3 Anfang spiellogik 2026-05-15 21:30:56 +02:00
Alfred Baumann
9d806dc15e init uv and nix flake 2026-05-15 21:30:45 +02:00
23 changed files with 6383 additions and 72 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.2 KiB

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.2 KiB

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.2 KiB

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.2 KiB

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.2 KiB

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.2 KiB

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.2 KiB

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.2 KiB

After

Width:  |  Height:  |  Size: 3.2 KiB

1000
descriptions/11x11.txt Normal file

File diff suppressed because it is too large Load Diff

1000
descriptions/13x13.txt Normal file

File diff suppressed because it is too large Load Diff

1000
descriptions/3x3.txt Normal file

File diff suppressed because it is too large Load Diff

1000
descriptions/5x5.txt Normal file

File diff suppressed because it is too large Load Diff

1000
descriptions/7x7.txt Normal file

File diff suppressed because it is too large Load Diff

1000
descriptions/9x9.txt Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -7,3 +7,8 @@ requires-python = ">=3.13"
dependencies = [
"pygame>=2.6.1",
]
[dependency-groups]
dev = [
"basedpyright>=1.39.6",
]

View File

@@ -1,12 +1,17 @@
import os
from typing import override
import pygame
from src.algorithms.wfc import WFCSolver
from src.algorithms.bruteforce import BruteForceSolver
from src.net import NetGame
# pyright: reportUnusedCallResult=false, reportAny=false
LEFT_TURN = pygame.USEREVENT + 1
RIGHT_TURN = pygame.USEREVENT + 2
LOCK = pygame.USEREVENT + 3
class PieceSprite(pygame.sprite.Sprite):
@@ -27,8 +32,14 @@ class PieceSprite(pygame.sprite.Sprite):
@override
def update(self, game: NetGame, events: list[pygame.event.Event]):
piece = game.get_piece(self.x, self.y)
image = pygame.image.load(os.path.join("assets", f"{piece.type}.bmp")).convert()
image = pygame.transform.rotate(image, -90 * piece.direction)
image = pygame.image.load(
os.path.join("assets", f"{piece.type}.bmp")
).convert_alpha()
image = pygame.transform.rotate(image, -90 * int(piece.direction))
if piece.locked:
self.image.fill("#a0a0a0")
else:
self.image.fill("#ffffff")
self.image.blit(image, (0, 0))
for event in events:
if event.type == pygame.MOUSEBUTTONUP:
@@ -38,6 +49,10 @@ class PieceSprite(pygame.sprite.Sprite):
pygame.event.post(
pygame.event.Event(LEFT_TURN, {"x": self.x, "y": self.y})
)
elif event.button == 2:
pygame.event.post(
pygame.event.Event(LOCK, {"x": self.x, "y": self.y})
)
elif event.button == 3:
pygame.event.post(
pygame.event.Event(RIGHT_TURN, {"x": self.x, "y": self.y})
@@ -47,22 +62,34 @@ class PieceSprite(pygame.sprite.Sprite):
class NetGUI:
game: NetGame
window: pygame.Surface
pieceSprites: pygame.sprite.Group[PieceSprite]
pieceSprites: pygame.sprite.Group[
PieceSprite # pyright: ignore[reportInvalidTypeArguments]
]
def __init__(self):
self.game = NetGame(5, 5)
def __init__(self, width: int, height: int):
self.game = NetGame(width, height)
pygame.init()
self.window = pygame.display.set_mode((5 * 30, 5 * 30))
self.window = pygame.display.set_mode((width * 30, height * 30))
self.window.fill("#ffffff")
pygame.display.set_caption("Net")
self.pieceSprites = pygame.sprite.Group()
for x in range(5):
for y in range(5):
for x in range(width):
for y in range(height):
self.pieceSprites.add(PieceSprite(x, y))
def update_display(self, events: list[pygame.event.Event]):
self.pieceSprites.update(self.game, events)
for sprite in self.pieceSprites:
self.window.blit(sprite.image, sprite.rect)
pygame.display.flip()
def run_game(self):
while True:
current_solver = None
display_solver = False
step_solver = False
while not self.game.solved():
events = pygame.event.get()
for event in events:
@@ -70,18 +97,28 @@ class NetGUI:
raise SystemExit
elif event.type == LEFT_TURN:
self.game.turn_ccw(event.x, event.y)
if self.game.solved():
raise SystemExit
elif event.type == RIGHT_TURN:
self.game.turn_cw(event.x, event.y)
if self.game.solved():
raise SystemExit
self.pieceSprites.update(self.game, events)
for sprite in self.pieceSprites:
self.window.blit(sprite.image, sprite.rect)
pygame.display.flip()
elif event.type == LOCK:
self.game.lock(event.x, event.y)
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_b:
current_solver = BruteForceSolver(self.game).solve()
elif event.key == pygame.K_d:
display_solver = not display_solver
elif event.key == pygame.K_s:
step_solver = not step_solver
elif event.key == pygame.K_w:
current_solver = WFCSolver(self.game).solve()
if current_solver:
try:
_ = next(current_solver)
except StopIteration:
current_solver = None
if step_solver:
_ = input()
if (not current_solver) or display_solver:
self.update_display(events)
NetGUI().run_game()
NetGUI(5, 5).run_game()

View File

@@ -0,0 +1,29 @@
from collections.abc import Generator
from itertools import chain, pairwise
from src.net import NetGame
from src.netTypes import Direction
class BruteForceSolver:
game: NetGame
def __init__(self, game: NetGame) -> None:
self.game = game
for x in range(game.height):
for y in range(game.width):
self.game.set_direction(x, y, Direction.UP)
def solve(self) -> Generator[None]:
while not self.game.solved():
yield
self.game.turn_cw(0, 0)
for prev, curr in pairwise(
chain(
*self.game.get_field()
) # 2d-liste zu 1d machen, damit man einfacher über alle zellen iterieren kann
):
if prev.direction == Direction.UP:
curr.turn_cw()
else:
break

25
src/algorithms/profile.py Normal file
View File

@@ -0,0 +1,25 @@
import time
from multiprocessing import Pool
from src.algorithms.wfc import WFCSolver
from src.algorithms.bruteforce import BruteForceSolver
from src.net import NetGame
def test_run(i: int) -> float:
game = NetGame(11, 11, i)
solver = WFCSolver(game)
a = time.perf_counter()
for _ in solver.solve():
pass
b = time.perf_counter()
return b - a
if __name__ == "__main__":
total = 0
with Pool() as p:
processes = [p.apply_async(test_run, (i,)) for i in range(1000)]
for proc in processes:
total += proc.get()
print(total / 1000)

191
src/algorithms/wfc.py Normal file
View File

@@ -0,0 +1,191 @@
from collections.abc import Generator
from copy import deepcopy
from dataclasses import dataclass
from enum import Enum, auto
from src.netTypes import Direction, PieceType
from src.net import NetGame
type RollbackType = list[
tuple[
list[tuple[int, int]],
list[list[Direction]],
set[Direction],
int,
int,
list[list[PieceConnectionState]],
]
]
class ConnectionState(Enum):
DISCONNECTED = auto()
CONNECTED = auto()
UNKNOWN = auto()
@dataclass
class PieceConnectionState:
up: ConnectionState = ConnectionState.UNKNOWN
down: ConnectionState = ConnectionState.UNKNOWN
left: ConnectionState = ConnectionState.UNKNOWN
right: ConnectionState = ConnectionState.UNKNOWN
def directions_with_state(self, state: ConnectionState) -> set[Direction]:
out: set[Direction] = set()
if self.up == state:
out.add(Direction.UP)
if self.down == state:
out.add(Direction.DOWN)
if self.left == state:
out.add(Direction.LEFT)
if self.right == state:
out.add(Direction.RIGHT)
return out
def connected_or_unknown(self) -> set[Direction]:
"""Return wert ist die Richtungen, deren State `CONNECTED` ist.
Falls es keine solche gibt, gibt es die Richtungen mit `UNKNOWN` zurück."""
if connected := self.directions_with_state(ConnectionState.CONNECTED):
return connected
else:
return self.directions_with_state(ConnectionState.UNKNOWN)
def set_direction(self, direction: Direction, state: ConnectionState) -> None:
if direction == Direction.UP:
self.up = state
elif direction == Direction.DOWN:
self.down = state
elif direction == Direction.LEFT:
self.left = state
elif direction == Direction.RIGHT:
self.right = state
class WFCSolver:
game: NetGame
connection_states: list[list[PieceConnectionState]]
def __init__(self, game: NetGame) -> None:
self.game = game
self.connection_states = [
[PieceConnectionState() for _ in range(self.game.width)]
for _ in range(self.game.width)
]
# Es kann nicht mit dem Rand des Feldes eine Verbindung bestehen
for column in self.connection_states:
column[0].up = ConnectionState.DISCONNECTED
column[-1].down = ConnectionState.DISCONNECTED
for s in self.connection_states[0]:
s.left = ConnectionState.DISCONNECTED
for s in self.connection_states[-1]:
s.right = ConnectionState.DISCONNECTED
def get_possible_corner_directions(self, x: int, y: int) -> set[Direction]:
cstates = self.connection_states[x][y]
connected = cstates.directions_with_state(ConnectionState.CONNECTED)
if connected:
possible = {Direction.UP, Direction.DOWN, Direction.LEFT, Direction.RIGHT}
for direction in connected:
possible.intersection_update(
{direction, Direction((direction - 1) % 4)}
)
else:
possible = cstates.directions_with_state(ConnectionState.UNKNOWN)
possible.update(map(lambda d: Direction((d - 1) % 4), possible.copy()))
disconnected = cstates.directions_with_state(ConnectionState.DISCONNECTED)
possible.difference_update(disconnected)
possible.difference_update(map(lambda d: Direction((d - 1) % 4), disconnected))
return possible
def get_possible_directions(self, x: int, y: int) -> set[Direction]:
ptype = self.game.get_piece(x, y).type
cstates = self.connection_states[x][y]
dirs = cstates.connected_or_unknown()
if ptype == PieceType.NODE:
return dirs
elif ptype == PieceType.CORNER:
return self.get_possible_corner_directions(x, y)
elif ptype == PieceType.STRAIGHT:
connected = cstates.directions_with_state(ConnectionState.CONNECTED)
if connected:
return {connected.pop()}
disconnected = cstates.directions_with_state(ConnectionState.DISCONNECTED)
if disconnected:
return {Direction((disconnected.pop() + 1) % 4)}
else:
return cstates.directions_with_state(ConnectionState.UNKNOWN)
else:
disconnected = cstates.directions_with_state(ConnectionState.DISCONNECTED)
if len(dirs) == 4:
return dirs
elif disconnected:
return {disconnected.pop().flip()}
else:
possible = {
Direction.UP,
Direction.DOWN,
Direction.LEFT,
Direction.RIGHT,
}
for d in dirs:
possible.intersection_update(
{d, Direction((d + 1) % 4), Direction((d - 1) % 4)}
)
return possible
def get_field_rotations(self) -> list[list[Direction]]:
return [[p.direction for p in col] for col in self.game.get_field()]
def set_field_rotations(self, rotations: list[list[Direction]]):
for x, col in enumerate(rotations):
for y, d in enumerate(col):
self.game.set_direction(x, y, d)
def solve(self) -> Generator[None]:
unfixed = list(
((i, j) for i in range(self.game.width) for j in range(self.game.height))
)
rollback: RollbackType = []
while not self.game.solved():
yield
if len(unfixed) == 0:
unfixed, rotations, dirs, x, y, self.connection_states = rollback.pop()
self.set_field_rotations(rotations)
else:
(x, y) = min(
unfixed, key=lambda t: len(self.get_possible_directions(*t))
)
dirs = self.get_possible_directions(x, y)
if len(dirs) == 0:
unfixed, rotations, dirs, x, y, self.connection_states = rollback.pop()
self.set_field_rotations(rotations)
direction = dirs.pop()
if len(dirs) > 0:
rollback.append(
(
unfixed.copy(),
self.get_field_rotations(),
dirs,
x,
y,
deepcopy(self.connection_states),
)
)
self.game.set_direction(x, y, direction)
self.game.lock(x, y)
unfixed.remove((x, y))
for nx, ny in self.game.neighbors(x, y):
dx = nx - x
dy = ny - y
ndir = Direction.from_offset(dx, dy)
if ndir not in self.game.get_piece(x, y).connected_directions():
self.connection_states[nx][ny].set_direction(
ndir.flip(), ConnectionState.DISCONNECTED
)
else:
self.connection_states[nx][ny].set_direction(
ndir.flip(), ConnectionState.CONNECTED
)

View File

@@ -1,4 +1,4 @@
from src.types import Piece, Direction, PieceType
from src.netTypes import Piece, Direction, PieceType
# Tatham's board description format:

View File

@@ -2,49 +2,10 @@
Kernlogik des Spiels
"""
from src.types import Piece, Direction
from random import choice
from src.interface import parse_description
# DEMO_FIELD = [
# [
# Piece(PieceType.NODE),
# Piece(PieceType.NODE),
# Piece(PieceType.T_JUNCTION),
# Piece(PieceType.NODE),
# Piece(PieceType.NODE),
# ],
# [
# Piece(PieceType.STRAIGHT),
# Piece(PieceType.NODE),
# Piece(PieceType.T_JUNCTION),
# Piece(PieceType.STRAIGHT),
# Piece(PieceType.CORNER),
# ],
# [
# Piece(PieceType.T_JUNCTION),
# Piece(PieceType.T_JUNCTION),
# Piece(PieceType.T_JUNCTION),
# Piece(PieceType.T_JUNCTION),
# Piece(PieceType.NODE),
# ],
# [
# Piece(PieceType.STRAIGHT),
# Piece(PieceType.NODE),
# Piece(PieceType.T_JUNCTION),
# Piece(PieceType.T_JUNCTION),
# Piece(PieceType.NODE),
# ],
# [
# Piece(PieceType.NODE),
# Piece(PieceType.NODE),
# Piece(PieceType.CORNER),
# Piece(PieceType.CORNER),
# Piece(PieceType.CORNER),
# ],
# ]
DEMO_FIELD = parse_description("5x5:c7634887c213e5b8db3e69282")
from src.netTypes import Piece, Direction, Coordinate
class Grid:
@@ -52,12 +13,19 @@ class Grid:
width: int
height: int
def __init__(self, width: int, height: int) -> None:
def __init__(self, width: int, height: int, specific: int | None = None) -> None:
self.height = height
self.width = width
self.pieces = (
DEMO_FIELD # TODO: Field generation or import from Tatham's version
)
if width != height or width not in [3, 5, 7, 9, 11, 13]:
raise ValueError("Feldgrösse nicht erlaubt")
with open(f"descriptions/{width}x{height}.txt") as f:
lines = f.readlines()
if specific is not None:
selected = lines[specific].strip()
else:
selected = choice(lines).strip()
print(f"Seed: {lines.index(selected + "\n")}")
self.pieces = parse_description(selected)
def neighbors(self, x: int, y: int) -> list[Coordinate]:
neighbors: list[Coordinate] = []
@@ -82,7 +50,7 @@ class Grid:
) -> list[list[bool]]:
connected[x][y] = True
connectedNeighbors: list[Coordinate] = []
connected_neighbors: list[Coordinate] = []
for nx, ny in self.neighbors(x, y):
dx = x - nx
dy = y - ny
@@ -92,9 +60,9 @@ class Grid:
and Direction.from_offset(-dx, -dy)
in self.pieces[x][y].connected_directions()
):
connectedNeighbors.append((nx, ny))
connected_neighbors.append((nx, ny))
for nx, ny in connectedNeighbors:
for nx, ny in connected_neighbors:
if connected[nx][ny]:
continue
connected = self._solve_floodfill(nx, ny, connected)
@@ -104,9 +72,13 @@ class Grid:
class NetGame:
_grid: Grid
width: int
height: int
def __init__(self, width: int, height: int) -> None:
self._grid = Grid(width, height)
def __init__(self, width: int, height: int, specific: int | None = None) -> None:
self._grid = Grid(width, height, specific)
self.width = width
self.height = height
def get_field(self) -> list[list[Piece]]:
return self._grid.pieces
@@ -120,5 +92,14 @@ class NetGame:
def turn_ccw(self, x: int, y: int) -> None:
self._grid.pieces[x][y].turn_ccw()
def lock(self, x: int, y: int) -> None:
self._grid.pieces[x][y].locked = not self._grid.pieces[x][y].locked
def set_direction(self, x: int, y: int, dir: Direction) -> None:
self._grid.pieces[x][y].direction = dir
def neighbors(self, x: int, y: int) -> list[Coordinate]:
return self._grid.neighbors(x, y)
def solved(self):
return self._grid.solved()

View File

@@ -25,6 +25,9 @@ class Direction(IntEnum):
else:
return Direction(dy + 1)
def flip(self) -> Direction:
return Direction((self + 2) % 4)
class Piece:
type: PieceType
@@ -51,7 +54,11 @@ class Piece:
]
def turn_cw(self) -> None:
if self.locked:
return
self.direction = Direction((self.direction + 1) % 4)
def turn_ccw(self) -> None:
if self.locked:
return
self.direction = Direction((self.direction - 1) % 4)

36
uv.lock generated
View File

@@ -2,6 +2,18 @@ version = 1
revision = 3
requires-python = ">=3.13"
[[package]]
name = "basedpyright"
version = "1.39.6"
source = { registry = "https://pypi.org/simple" }
dependencies = [
{ name = "nodejs-wheel-binaries" },
]
sdist = { url = "https://files.pythonhosted.org/packages/7a/1a/48296b4479ccc9051eb9617a6507a69a68f5b68693fb6a118cfe08199270/basedpyright-1.39.6.tar.gz", hash = "sha256:d00ec5f8ba4e1a67dfc2fa3a9474229c89f61f207d14c02d320db78f57aa16ef", size = 25504244, upload-time = "2026-05-24T07:44:41.864Z" }
wheels = [
{ url = "https://files.pythonhosted.org/packages/d4/07/6d1b3192715d42e8c9887876684a941eff28ec5d79c23a0f3758377e2182/basedpyright-1.39.6-py3-none-any.whl", hash = "sha256:5e0b9befbae6b26d0fbcc6645ac26923725e749d1224539e24f05ab07f9365ad", size = 13182122, upload-time = "2026-05-24T07:44:47.086Z" },
]
[[package]]
name = "maturaarbeit"
version = "0.1.0"
@@ -10,9 +22,33 @@ dependencies = [
{ name = "pygame" },
]
[package.dev-dependencies]
dev = [
{ name = "basedpyright" },
]
[package.metadata]
requires-dist = [{ name = "pygame", specifier = ">=2.6.1" }]
[package.metadata.requires-dev]
dev = [{ name = "basedpyright", specifier = ">=1.39.6" }]
[[package]]
name = "nodejs-wheel-binaries"
version = "24.16.0"
source = { registry = "https://pypi.org/simple" }
sdist = { url = "https://files.pythonhosted.org/packages/a3/22/2a5beb4e21417c73233d9f65cf6f3e96e891b80d2f550a8f630ebc6b88c6/nodejs_wheel_binaries-24.16.0.tar.gz", hash = "sha256:c973cb69dc5fd16e6f6dc6e579e2c3d5534e2a1f57619dddf5ba070efa7dde37", size = 8056, upload-time = "2026-05-30T16:52:09.807Z" }
wheels = [
{ url = "https://files.pythonhosted.org/packages/83/d1/68b43b53cd0fa83ae6fd406705023ca988d9e0ca41c724d82e66fbeb2ef6/nodejs_wheel_binaries-24.16.0-py2.py3-none-macosx_13_0_arm64.whl", hash = "sha256:d9f8f677dcf30e37ac244f07869726abe043f01eb0f45722b1df31cc2af7093c", size = 55666374, upload-time = "2026-05-30T16:51:39.588Z" },
{ url = "https://files.pythonhosted.org/packages/e9/b2/40a989159599080da485de966c4c2d207e852ac7aa7864702626d96c8bf5/nodejs_wheel_binaries-24.16.0-py2.py3-none-macosx_13_0_x86_64.whl", hash = "sha256:3d0370fe7120ce9697a4f60d40480d2bd8808d9f30131458d5afc0040d4e5a51", size = 55838487, upload-time = "2026-05-30T16:51:43.383Z" },
{ url = "https://files.pythonhosted.org/packages/d7/a7/cd42174fb5ff6faff7fa8d326a18914d8f232098ab5de055b57c16fa13ca/nodejs_wheel_binaries-24.16.0-py2.py3-none-manylinux_2_28_aarch64.whl", hash = "sha256:85dc92bbb79c851569c5925dcc2a4c915a034efab375f99e4e7e6bbe9cca8342", size = 60179540, upload-time = "2026-05-30T16:51:47.036Z" },
{ url = "https://files.pythonhosted.org/packages/2b/95/c8a1f9ae140aa28df8744d984d01d4b3af7cdd6555af12127f40ceb45a7d/nodejs_wheel_binaries-24.16.0-py2.py3-none-manylinux_2_28_x86_64.whl", hash = "sha256:2f3036292811514ba847b3708492644764f88a833ac425c5f55007014308ddfd", size = 60716262, upload-time = "2026-05-30T16:51:50.711Z" },
{ url = "https://files.pythonhosted.org/packages/64/c9/7c35b3737f59e36d0249c265397b7bff570519b95301d6e16ea361e904ad/nodejs_wheel_binaries-24.16.0-py2.py3-none-musllinux_1_2_aarch64.whl", hash = "sha256:db8a8a76ebd2b28ecbfc9ad464baa3707241b9e050a30e2efdf6f60c0f886502", size = 62230592, upload-time = "2026-05-30T16:51:55Z" },
{ url = "https://files.pythonhosted.org/packages/04/96/d931255cf9d11a84d6b54d882dba7434646467d568ccf070ea3418638df3/nodejs_wheel_binaries-24.16.0-py2.py3-none-musllinux_1_2_x86_64.whl", hash = "sha256:f1a3d8f7b4491cbbd023ba3fc4e901fcca2d9fb80d57f24ba3890de8b1dbac03", size = 62841759, upload-time = "2026-05-30T16:51:59.407Z" },
{ url = "https://files.pythonhosted.org/packages/a2/7b/8b7a3f41bc255411be30b6d7d288aab8ffd9ea2055db8555ced3548007b9/nodejs_wheel_binaries-24.16.0-py2.py3-none-win_amd64.whl", hash = "sha256:bb136be9944f0662dcf1120f45193a6b75b13fac378971a95cc42c9f879a81aa", size = 42027734, upload-time = "2026-05-30T16:52:03.348Z" },
{ url = "https://files.pythonhosted.org/packages/17/66/1ed71f1f529b8ca727d42c7ceb9db0bef145ce4a13dfc86fb50aa44f3be6/nodejs_wheel_binaries-24.16.0-py2.py3-none-win_arm64.whl", hash = "sha256:8308940b5edd0a50dc5267ea36ba21c9f668e83fe0d9f293937174d3a7e31c36", size = 39714528, upload-time = "2026-05-30T16:52:06.421Z" },
]
[[package]]
name = "pygame"
version = "2.6.1"